Missile Project

The concept is for a self propelled capital ship missile, used for heavy ship to ship combat.   Able to maneuver itself to a specified target, avoid obstacles, and evade countermeasures, the weapon carries an onboard fusion power pack and independent guidance systems which can either be automated, or “piloted” remotely.

The Low Polygon game mesh consists of 3200 tris, Diffuse, Specular, Emission, Occlusion, and Normal maps were baked from a High Polygon model.

As seen in the HP screenshots / renders, the lateral thrusters are adjustable in flight, and the model is rigged for animation.

The “In Game” screenshots were taken in Marmoset Toolbag, all modelling completed in Blender3D, Concepting in Photoshop.

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